de_canals – Großes Update verfügbar

Endlich wurde ein neues Update released.

Die größte Veränderung ist sicherlich, dass eine neue Map namens de_canals verfügbar ist. Diese spielt in einem kleinen italienischen Dorf mit vielen Gräben und Häuserschluchten und erinnert durchaus an eine sehr bekannte Stadt aus Italien – Venedig.

Ebenfalls gab es viele Performance-Updates sowie kleine Ausbesserungen auf diversen Maps. Aber schaut selbst:

Release Notes for 3/15/2017

[ CSGO ]

  • Released Canals, available in all game modes.
  • Visually upgraded the Phoenix Terrorist player model.
  • Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.

[ AUDIO ]

  • Improved performance when using HRTF.
  • Fixed some cases where grenade sounds wouldn’t play when they should.

[ MISC ]

  • Fixed teammate color problem when teammates select an invalid color.
  • cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
  • cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
  • Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
  • Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
  • func_rotating objects no longer freeze and spam server console after rotating 1000 times

[ MAPS ]

Nuke:

  • Thinned out corner when coming into hut from lobby, making it easier to peek into A site
  • Bullets now do more damage when shot through walls in hut
  • Raised rollup door in Mini, making it easier to see towards rafters
  • Removed three boxes on top of blue container near garage
  • Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
  • Made water outside the map deeper (Thanks hollandje!)

Cobblestone:

  • Raised arch on CT side of long A

Italy:

  • Fixed some boost exploits
  • Railing on top of boost position near T bridge no longer blocks bullets

Cache:

  • Various bug fixes
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